My Project
osl::eval::See Struct Reference

#include <see.h>

Static Public Member Functions

static int see (const NumEffectState &state, Move move, const PieceMask &my_pin=PieceMask(), const PieceMask &op_pin=PieceMask(), const PtypeEvalTable *table=0)
template<Player P>
static int seeInternal (const NumEffectState &state, Move move, const PieceMask &my_pin, const PieceMask &op_pin, const PtypeEvalTable &table)
template<Player P>
static void findEffectPieces (const NumEffectState &state, Square effect_to, PtypeOSquareVector &my_pieces, PtypeOSquareVector &op_pieces)
template<osl::Player P>
static void findEffectPiecesAfterMove (const NumEffectState &state, Move move, PtypeOSquareVector &my_pieces, PtypeOSquareVector &op_pieces)
static void findAdditionalPieces (const NumEffectState &state, Player attack, Square target, Square direct_attack_from, PtypeOSquareVector &out)
template<Player P>
static int computeValue (const NumEffectState &state, Move move, PtypeOSquareVector &my_pieces, PtypeOSquareVector &op_pieces, const PieceMask &my_pin, const PieceMask &op_pin, const PtypeEvalTable &table)
 PtypeOSquareVector をもとに取り返し値を計算する

Detailed Description

Definition at line 13 of file see.h.

Member Function Documentation

◆ computeValue()

◆ findAdditionalPieces()

◆ findEffectPieces()

◆ findEffectPiecesAfterMove()

◆ see()

int osl::eval::See::see ( const NumEffectState & state,
Move move,
const PieceMask & my_pin = PieceMask(),
const PieceMask & op_pin = PieceMask(),
const PtypeEvalTable * table = 0 )
static

Definition at line 261 of file see.cc.

References osl::BLACK, osl::Move::player(), osl::eval::Ptype_Eval_Table, and seeInternal().

◆ seeInternal()

template<osl::Player P>
int osl::eval::See::seeInternal ( const NumEffectState & state,
Move move,
const PieceMask & my_pin,
const PieceMask & op_pin,
const PtypeEvalTable & table )
static

The documentation for this struct was generated from the following files: